OK Guys! I am back by popular demand!
In this review post, I am going to go through all of the new champions that have come out recently. I will tell you my thoughts on them and how I feel you should play them. Don't argue with me, just do it my way! (Or else my army of squirrels will get you!).
So let's get started here people!
The new champions I will be discussing are as follows:
Leona is a ridiculously Over Powered (OP) champion! Early game, she is so ridiculous to lane with because you can just stun the enemy champions while your DPS fires away. Easy first blood, anyone? I have seen Leona's walk right into tower range, dive FOUR CHAMPIONS, kill ALL OF THEM, and Flash out to safety. However... not everyone can play her. I think it's simply because most players have no clue how to tank properly. (I might make a guide on this sometime later, not too sure).
You should get runes in the following areas: Red Magic Penetration Marks, Yellow Armor Seals, Blue Magic Resistance Glyphs, Violet Health Quintessences. Masteries 9/21/0 (15% Spell Penetration ftw). Summoner spells should be Flash and anything else you want, but I do recommend teleport so you can teleport right into battle.
Difficulty - 5 Stars - NOT for noobs! If you're just starting out, please play an easier tank to pick up like Nunu.
Usefulness - 5 Stars - She is so useful in EVERY SINGLE TEAM COMPOSITION with her two stuns, ridiculously powerful shield, and excellent initiation skill.
Recommendation - Highly recommended for pro players wishing to win tournaments. NOT recommended for noobs or for daily pug stomping! (See my tier list for pug stomping madness!)
Talk about ridiculously powerful support! Orianna takes support and drives it up to a new level! I have seen Orianna's take on AN ENTIRE ENEMY TEAM in ranked games and just shake her head in pity for those that cross her path. She fits the support role very nicely with her magic damage, her explosion, and her shield. Her ultimate is great for initiating team fights or for saving fleeing allies. She also does massive damage as well.
Tear of the Goddess is mandatory on this champion, as any good Orianna should be SPAMMING spells to boost ally movespeed, shield allies from damage, and harassing the enemy team. Don't forget that you have to manually shield your allies with your E skill and that it does take some time for your ball to actually travel to your target, so please compensate for that! Don't mistakenly believe that her shield is instant like Janna's!
You should get Red Magic Penetration Marks, Yellow Mana Regeneration Per Level Seals, Blue Cooldown Reduction Glyphs, and Violet Ability Power Per Level Quintessences. Masteries you should go for are 9/7/14 (please see the following screenshot). Summoner skills are Clarity and Flash or Teleport.
Difficulty - 3 Stars - She is easy to pick up and start playing, but difficult to master due to her versatile abilities and lag time between procs.
Usefulness - 5 Stars - A solid choice for any team, she will fulfill the support role very nicely with the option of becoming the team mage (AP carry) as well. If you do play her, you HAVE to get a Tear of the Goddess or else you will be useless to your team. Clarity is also a good summoner skill to get along with Flash or Teleport. Spam those skills!
Recommendation - Recommended for normal games, but not ranked games unless you are REALLY good with her! Fun and she has some awesome skins! (I like her doll skin, but that's just me). Great for daily pug stomping! (See my tier list for pug stomping madness!)
Skarner is a weaker version of Nocturne. Whereas Nocturne is a great 1-on-1 assassin, Skarner is more of a team player fighter. He lacks a gap-closer move, but he does have an Area-Of-Effect (AOE) slow which is excellent for big team battles. His shield is fantastic for battles since it buffs his attack speed and move speed in tandem. He can lifesteal targets that are hit with his Fracture skill.
There are many guides out there for these types of champions, but what I want to stress is this: Skarner is a skill spam champion, so play him as one! His passive receives some good Cool Down Reduction (CDR) everytime Skarner attacks, so you will want to focus on the following items: survivability first, then Mana (NOT mana regeneration since you need a large mana pool to spam his skills during battle), and finally attack speed to make good use of his passive.
You should get runes in the following areas: Red Armor Penetration Marks, Yellow Armor Seals, Blue Magic Resistance Glyphs, Violet Health Quintessences. Masteries 9/21/0 (15% Spell Penetration ftw). Summoner spells should be Clarity and Ghost. If you have to ask why then you belong in a different place, I expect everyone reading this to know why a mana-thirsty champion needs mana. Ghost wins over Flash because with Ghost, you can constantly attack as you're chasing.
Difficulty - 5 Stars - NOT for noobs! If you're just starting out, please play an easier fighter like Dr. Mundo.
Usefulness - 2 Stars - Not that useful unless you are initiating team fights and diving towers. Play him tanky damage dealer (Bruiser type) for best results. You also need a large mana pool as well. And Sheen is a good choice. Build late-game Trinity Force for best results.
Recommendation - Only recommended for pro players to use. NOT recommended for noobs or for daily pug stomping! (See my tier list for pug stomping madness!)
Ah, Talon, the bane of my gaming career. Terrible choice for noobies, but they seem to like to use him. He has some very good burst physical damage, but dies in 2 hits from any magic burst damage from the likes of mages such as Annie or Leblanc. If you want to play him, then PLEASE GET SOME SURVIVABILITY so that you are actually useful to your team! I hate playing with noob Talon's who just walk around in circles while their teammates die in battle. Terrible!
With that said, however, I have seem some very good Talon's. I use him myself in normal games, but I never touch him in ranked games. I ban him and Vayne in ranked games just so that the noobies don't use them and then feed with them! This champion is a game wrecker IN THE RIGHT HANDS, but I definitely do not recommend him for noobies. Watch the following champion spotlight for more information. I play him in a similar way to Phreak's play style.
You should get runes in the following areas: Red Armor Penetration Marks, Yellow Armor Seals, Blue Magic Resistance Glyphs, Violet Armor Penetration Quintessences. Masteries 22/8/0 - focus on offense, but get 3 points in Strength of Spirit for health regeneration and some survivability. Summoner spells should be Clarity and Flash. Clarity so you don't need to buy any mana items which will allow you to get heavy hitting items like Black Cleaver and Frozen Mallet (Frozen Mallet works like a charm for his passive). Use flash to either initiate team fights or to chase fleeing prey.
Difficulty - 5 Stars - NOT for noobs! If you're just starting out, please play an easier physical DPS champion like Warwick or the ultra-powerful Xin Zhao.
Usefulness - 2 Stars - He does high burst damage, but the enemy team likes to focus him a lot. And since he's squishy, he melts in seconds. Unless you are a pro DPS, you will most likely lose the game for your team. Keep in mind that this champion shines in coordinated teams, so I imagine him winning the next League of Legends tournament.
Recommendation - NOT recommended for beginners. The learning curve is very high. Sure, you may have a decent score early game, but if you lose consistently, then you should reconsider the reason why you're losing (hint: it's not your teammates, it's you!). Only recommended for pro players wishing to win tournaments. NOT recommended for noobs or for daily pug stomping! (See my tier list for pug stomping madness!)
PLAY THIS GUY AS A TANK.
He is really great at soaking up damage and all around mischief. I find that he does great throughout the entire game, so I highly recommend this champion to everyone, even if you are just starting out. Just build survivability items and then get Sheen. Easy win.
You should get runes in the following areas: Red Armor Penetration Marks, Yellow Armor Seals, Blue Magic Resistance Glyphs, Violet Armor Penetration Quintessences. Masteries 0/21/9 - focus on defense and grab some utility for mana, regeneration, and gold. Summoner spells should be Clarity and Ghost. Clarity so you don't need to buy any mana items which will allow you to get heavy hitting items like Atma's Impaler (Which goes great with Warmog's Armor and Sunfire Cape). Use Ghost to catch enemies while using your ultimate.
Difficulty - 2 Stars - Easy to pick up, easy to play, easy to win. All you need is some armor, health, and magic resistance.
Usefulness - 4 Stars - Great tank, excellent damage, but still a learning curve to use super effectively. ALWAYS jump into battle and wreak havoc on the enemy team.
Recommendation - Highly recommended for all game types. Great for daily pug stomping! (See my tier list for pug stomping madness!)
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